Here are some wires to crit. So he's almost 11k tris in total. About 10k for the character and 1k for the wrench. I'll post the flats once I've finished dirtying him up a bit. @ZacD: Hmmm... The hips look fine to me. He's wearing an armor so I guess that's the reason why his hips are a bit a wide. I'm not sure, maybe…
Its around 110 euros over here. I just got some one on one training in a studio today, and voila, (we just messed around with some objects and lights, no perfect setup..) its just scaled down, straight from the cam with the telelens i've been using all along. real size: http://rensedeboer.com/temp/d200studiotest.jpg…
Forgot how to use mudbox so just stayed in photoshop, i suck at painting lol really wish i would have painted more than drawing, But oh well I'll get better. Just need to work on the kamehameheat and other effects then i can move on to rigging and further polish this crap. He's sitting under 11k so I'm happy idk why I'm so…
I love it! :) But I'd recommend to make the shape of the ground less polygonal and give it some height. The scene endes abrupt. you can blur it like here: https://cdnb.artstation.com/p/assets/images/images/000/111/611/large/nick-duarte-land-diorama001-final.jpg?1403494839 or break the shape abit like here:…
well I am officially pissed off and hating EA/Dice right now. Can't even run the game because they won't support geforce4's cause they only support up to pixel shader 1.3 where the game requires version 1.4. I can't afford to upgrade my graphics card right now, even if I could I can't justify it for one game I can't even…
Paying for the union. That's what worries me. People, please give quite a bit more thought to what unions actually are before throwing the "if we were just unionized, then this wouldn't be an issue" Screen Actors Guild - $2277 to join http://www.sag.org/content/steps-join And $116 a year…
I'm currently working on a project targeting the 1 Ghz Android phones. Looking at the recommendation for the iPhone 3GS, it suggests 7000 (visible) tris and that's only a 600 Mhz processor. I'll be using VBO's and all Native code for my OpenGL calls (Android programming is in Java but you can use native C code through the…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Hey, Beth! Look at her belt in front view. I think she may be turning her hips to much for someone to keep it's balance during a run. Check this clip (2:11) https://youtu.be/h83yS9gPkA8?t=131 If you pay attention to their belly buttons, you may notice how few they turn their hips. As they have to stretch one leg with each…
Hello polycounters, I started this character for the Retrogasm Art competition 2018, and since I wouldn't be able to finish in time, I decided to keep doing on my own time. The character has 8 UV sets, 115 triangles and was rendered on Marmoset Toolbag. Please take a look and let me know what you think. C&C are more than…