The videos of this Humane Rigging series are freely downloadable, as they're part of a CC-BY-licensed collection called "Open Movie Workshop": https://www.blendernation.com/2007/11/08/blender-open-movie-workshop-dvd-series/
Any idea if it's possible to create them by painting in 3D Coat by any chance? Don't really want to keep SP installed just for this. There's also a flow map painter standalone: http://teckartist.com/?page_id=107
Notebook check benchmarks: The HD 6310 is next faster than the Ion2. However they are a consecutive 207 & 208. Which for a netbook is good, and the AMD netbook processor is better than the Atom. Why did you sell it?
Crysis was released in 2007, Crytek UK was bought/founded in 2009, Crytek (the main studio that gave us the Cyrisis games) is based in Germany, the uk studio DID do the multiplayer dev for Crysis 2 though.
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.
Fingus: did what you said. And Mudbox came up to 50 million polys without any problem! hmmf.. Maya is where it is pissing me off. Cant even handle 50 000 polys :(
As low as you can while making it look good. http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
Yeah, hopefully. The code I'm using says 2005 on it, but the SDK version I'm testing is 2007 (can't make mods on 2009 I don't think). I'll check tomorrow that it's not changed since then if I can.
I've pretty much given in to the idea now that they've announced "Fall 2007" as release for Halo 3 - I don't want to wait that long. And, the Crackdown demo was pretty good. I'm such a Halo fanboy loser.
Looks like the stupid bitch is getting the justice she deserves, the judge is forcing her back into jail. Sweet:) http://www.cnn.com/2007/SHOWBIZ/TV/06/08/paris.hilton.ap/index.html?eref=rss_topstories Spark