found this video pretty cool, but trying to figure out how to install this seems like a nightmare. you have to download the ue4 source code and compile a new build or something through visual studio? yuck. what is this 2003?! Looks fun to play around with but seems like it would take a few hours to get working properly.…
This might help on the whorl, not sure about the part. http://udel.edu/~mcdonald/mythhairwhorl.html "...Wunderlich and Heerema (1975) could see a hair whorl in only 10 percent of black newborns, and Ziering and Krenitsky (2003) reported that 80 percent of African-American men had a diffuse pattern instead of a whorl.…
Adjusted the emissive and added a few more crates. I used a multiply and constant node to multiply the emissives by 0.2 - 0.3. I also experimented with the emissive intensity in Substance Painter, but it seems no matter what that is set to it will appear as intense as ever. As of posting this reply, I realize I forgot to…
this has a nice tutorial that covers all the basics of max, it might be dated by now. Also any of the 3d buzz series the show how to model for unreal 2003 should be enough to get you started quickly as well. http://lounge.ego-farms.com/ just go under the complete series link and enjoy. Take things with a grain of salt it…
Ill see if i can, i dont have many screenshots left in my imageshack anymore though. This is a low poly mossberg 590 i was working on before i went on break, its the only model that i have real wip pictures And this is a Warhammer 40 000 Space Marine i started before i went on break too. (CLICK ON IMAGES TO ENLARGE)
Goodluck finding wireless card drivers. Thats was the biggest fluke of Windows Server 2003 and XP 64. I want Linux to take off as well, but seriously. Its time to let XP fade out. You can even emulate XP with its XP emulation mode in the Pro/Ultimate version. Yes, it takes more resources, but not not as bad as Vista. That…
Specular Intensity slider, just below where you plugged in your spec map. Think of the spec map as deciding the relative spec intensities of your materials (ie. your metal is 3X stronger than your rubber, because it's at ~0.9 brightness while your rubber is ~0.3) and the slider determines the overall specular intensity…
Sjet - ha! I actually started it as a Connery portrait from the 007 string in gd, looks nothing like Sean though. Yo Poop thx I am trying to learn more about color and some of the portrait painters at open canvas.com Grind thanx mate I will check into those ideas. I was attempting to study the light fall on this guy as…
in class it was discussed to avoid that type of stuff the camera would need a somesort of green light system adjustable to make it a neutral color , i tested it with a digital camera but im afraid it costs something like 30 000 euro. ill try to get more on this matter incase you are interested to avoid it using home made…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…