Hey guys, thank you all very much for your support! I'll try not to let you people down. ;) Still, I'm going to take my time with this since coding is not the most relaxing task. Expect some more art related updates in between the more technical ones. By the time I get close to finishing the clothing on my character, I…
Update: When I apply this code to an empty Game Object that I then parent the camera to the rotation works, mostly, however it seems to approach a maximum and slow down on a curve. The effect is holding the left arrow for example, the camera rotates and then slows and eventually stops at 10.7892 degrees and holds. You can…
Cheers for the code! Ive now put that in and changed it, the dino Dave thing is just a placeholder so I can grab the lytebox code from it - and the reason I have the transformer there is its my only real example of sub-d work - should I make something new to show I have those skills or keep it? Cheers, thats what I was…
Javascript is client side, the server doesn't need to support it the viewers browser needs to support it and given the fact HTML5 relies heavily on javascript you don't have to worry too much about people not having it. (In other words Wordpress supports javascript, the problem is you need to enter HTML into Wordpress no…
Okay, I have sorted out the tree problem now. My next issue is trying to do something similar with the road. Here is the code that makes the trees align to the plane. fn find_intersection z_plane objects_to_z = ( local r = ray objects_to_z.pos[0,0,-1] local nodeMaxZ = z_plane.max.z r.pos.z = nodeMaxZ+0.0001* abs nodeMaxZ…
the main one wont activate, you want r7_vertCuratureCmd.py enabled in the plug-in manager. than you run the script with. the mel code. r7_vertcurvature; i just made a shelf button with that. they go in the plugins folder, since there implemented at a scripted plugin. i got both the "r7_vertCurvature_main.pyc" and…
this is where I feel bad for games designers most of all. This is not to say all designers are the same, but for those whose focus is in games they have so few avenues to choose from and such a great opportunity to be exploited. Game designers aren't ordinary designers: when fired they can't just go get a job in a…
Yes but only for a few hours, since it came with TL2 preorder. So will it be like the Warcraft 3 editor where stuff is hard coded and can't be changed unless we got the source code or can we literally do whatever we want and create a strategy game? So can we create new stuff or are we limited to the stuff you have created…
1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this ( This code will copy the map channel 1 of unwrappedObj(Teapot002) and will paste it to originalObj(Teapot001) The last 3 rows are not important to the script that you need.