It might be a color space issue. New versions of maya have a color space setting in the file nodes for the texture maps --- maybe it's different color spaces for the texture generated across the programs. Try baking in substance painter then using that texture in maya --- you will probably have to change the color space in…
Sadly.. right now you can't scale the group node like that. You have to adjust the width of the pipe and the curve scale using the sliders. Its not smart enough to take on those attributes. I'll put that on the list though and see if I can do anything about that. You can however move the main group node still.
Hm...that might be because your matinee is just ...well..finishing. You could add a keyframe like....a minute into the matinee to buy yourself more time, or, on 'finished' you could wire it back to 'play' again (be sure to check the 'rewind on complete' option on the matinee kismet node). There might also be an option on…
These are screengrabs from Maya 2009, High Quality Rendering in the viewport. Doesn't this make them "realtime"? They are using a default Lambert material, meaning no spec. One directional light that are lighting all of them. Oh and of course the 3 to the right each have a bump2D node + file node with normal maps that are…
Shape nodes for missing object seems to be in your outliner? They are just empty or what? Don't see why, but did you check the drawing overrides? One can enable the drawing override, uncheck visibility, and the regular visibility under object display is still is "on" with nothing visibile. Drawing overrides are on your…
Yeah, it's what I do too as a general rule for any kind of object for more than a decade already but for the big rock wall it's getting too few vertexes further ahead after lod2 . So it should be lod3 probably . For some uncertain reason data transfer in Blender (it's what I use ) , actually "capture attribute" node from…
Hi, no the object has no materials assigned and from the material editor, which opens by pressing M there is no node. In my opinion it is impossible that there are no materials assigned to the file but I do not know how to check this. I have searched several times both on the internet and on youtube but no one talks about…
I've also tried the same with a position node instead of a normal vector, same everything is just invisible However it does output this blue thing And i've also tried to change the value of the vector 3 from 0 0 1 to 0 1 0 with both the normal vector and position node and I still have thesame outcome
another option in just nodes would be 2 if nodes, a float 2 for the corner of the square and a float 1 or float 2 for side width(use float 2 if you want rectangles), along with a texcoords. If texcoords > or = to cornerCoord output 1 else output 0 If texcoords < or = to cornerCoord + sideWidth output 1 else output 0…
I have a question about Pickup Factories for health packs and weapons, do they stand as path nodes for bots or do i have to add some Path Nodes manually on top of them? Also are there any rules about laying PathNodes? is there a limit, should I add as many as I can or just a few needed ones? Thank you