Hi everyone! This photo is of a dome with a cool diamond-like pattern all over it equally. How would you even begin to model this on a sphere? http://i.imgur.com/bwATJDJ.jpg
fuck, you'r not using zbrush right? so to model this shape in most 3d app i would duplicate the mesh and do boolean with it, then do some cleanup and mirror it :)
@acarmona88 this shape is basically a cylinder with rectangle intersections, here is some info on how to do these shapes: https://www.artstation.com/blogs/frankpolygon/o7Pg/sub-d-modeling-cylinder-and-rectangle-intersections-fillets the only difference is the rectangle intersection pushes inwards
Hi! I've modeled this control panel piece that needed to have some specific button placement. I managed to achieve a working result without any noticeable shading errors at the distance/target we are aiming for, but, while it works, Im not happy at all with how the topology turned out and was wondering how to improve upon…
@solitudevibes There's a couple of different ways to approach modeling a lighter hood. A direct approach would be to block out the major forms with a simple quad grid then subdivide to create the necessary support geometry for the holes. @wirrexx explains this modeling process, with a great visual example, in another…
@Deqa Automotive modeling is it's own specialist discipline but most of the basic principles of subdivision modeling are still relevant. @sacboi has provided some helpful guidance and links to some great write-ups about car modeling in a recent discussion. It's often helpful to block out the larger shapes first then…
Could you please share your solution? I'm really curious. I'm learning 3D and yesterday I saw your post and tried to model myself the piece you had problems with and I also found it very tricky. Here is what I come up with: What do you think about this solution? Maybe you found a better one? I would appreciate it if you…
Hello there. I am trying to model the FLIR camera of a seahawk helicopter. But i have problems with pitching and pretty much bad topology. The objective is to model this cylinder with all the flat cuts from these refrence images https://imgur.com/a/WkZprs6 And here is my attempt at doing it. As you can see when i apply…
How do I model the disk part as well as the screens? Since this mesh has an odd number of screens, I had to make a 14 sided cylinder in blender, keep two of the 14 faces, extrude the screens, and duplicate and rotate the faces 7 times. I want to add a bevel to the mesh because importing this mesh to 3D Coat for sculpting…