Is it worth taking into 3d? D'you feel like taking it into 3d? If the answer is yes, then go ahead! If you were, I'd definitely tighten up the concept. Save yourself countless hours in the 3d app of your choice wondering where the hell to go next with it.
hm..i might be stupid or something, but is there any way to increase the cage ray distance ? like the option on 3ds max i get some raymiss in xnormal, but in 3ds max if i increase the cage it fixes it , but 3ds max crashes with the most detailed object
regarding the 3d..I thought the trailer was quite funny.. I wonder if it was intentionally ironic? they show a cute bunny in 3d hopping around, then squash it and say 'the new simpsons movie.. in 2d!' then straight afterwards they show homer speeding along in a 3d demolition vehicle
I guess I'm not entirely sure what you mean by "3d" painting. Mari gives you plenty of masking options in 3d. The projection system is very robust. I'm not sure what benefit you gain by having a 3d painting system in mari.
I'm currently working for Activision...as localization tester. ;) It's actually nice enough, playing games for a living, and localization testing is (imo) better then normal QA testing. And it's nice to take a break from thinking work-3D/portfolio-3D and just doing fun-3D. :)
Mime: yeah, I think the light issue was discussed a page or two ago in this thread. Basically, its 3ds max fault, and it has been fixed in 3ds max 2011. Which is great, because that really bugged me as well with 3ds max 2010.