Lolz.... :D ...yet despite this topic's vintage, there's still a substantial validity in terms of underlying fundementals irrespective of technique shared by ppl here. Although yes, tech has obviously progressed since the 'swinging noughtie's' however basic modeling principles remain I think largely unchanged. Now with…
Thank you for the kind words, everyone! @Anchang-Style who knows? I mean its a fictional rail plan for a fictional city ;) @Pereiraccoon thank you! I made the shadows quite a lot stronger now! Due to Illness and client work not much has happened with my scene, but I managed to squeeze a few changes into it! - Stronger…
Are you prepared to spend the next 100 years trying to get the same quality from a low-poly-only bake? You posted a picture of what you want to achieve, but they only got those results using a method you refuse to. Don't take it out on tutorials saying they suck; you've been given countless methods and they all seem to be…
As someone who has recently played through Gears 2 after having already completed Gears 3 - you're talking through your arse :P You may not have noticed it at the time, but Gears 3 feels and plays almost entirely differently to two. Sure the main mechanics are there, but everything has been tweaked, overhauled or just…
I don't think it's basically added to the CryEngine, but you're able to create new Materials with new effects, so maybe you can realize this.. As far as I know they just use several other textures that just get overlayed to create a random look like terrain. Another option would be decals, to brake the tiling. Aside the…
Picked it up yesterday... great fun but is anyone finding it obscenely difficult? I did the pre race thing where it recommends settings and got 'pro' driving, medium difficulty. So I decided to switch assists off and set it to 'elite' but left it on medium. I then spent an hour doing 2 races in the first series. Without…
Thanks for all the feedback! I haven't really done much 2D drawing before so I understand about the horrible anatomy. I was aiming for rocket legs - where she would stay hovering, but I see how the legs need to be fleshed out to meet the proportions of normal legs and needs some form of 'footpad' to be stationary and brake…
Thanks for the info CandyStripes. All of your posts have been highly informative. Modeling is currently my forte, trying to get the UV/texturing up to speed. Here is the UV map of the car body. How does it look? I of course still have to get the other parts in there. How do the UV clusters look? This is a screen grab so I…
Thanks for all the comments and feedback! i haven't go a lot of time to work on the textures this few days but here is a bit of progress. The wood texture isn't finished yet, i was planning on bumping the colors a bit. I flipped the UV's to make less repetition on the texture! (but i'll do a last big eddit when i'm done…
Hey guys, just working on the rear of the vehicle atm, want to hopefully get onto modelling the engine some time today. I'm having a bit of a problem figuring out the best way to create the topology on one part though... Here is the low poly for it. The indented part is where the brake and reverse lights go. The problem…