Damn, this is awesome Vahl. Very generous of you to share like this. No chance you could share the name of the tool your using to get convexity data faster than tension? for anyone who is interested I have a little helper script which makes the diffuse label material and puts it in the material editor. saves a few minutes…
I would say you are right on track there. Most things would be stored in a "text" file, where things like position,rotation is stored and the engine parses this things.Something like this: "model.(add your format here)" "0 0 0" "0 0 0" and some other things like external scripts for example waypoints(position, which model…
I think you may be getting confused. 0-1 uv space means the square/tile in the centre of the uv editor. U being horizontal (0) V being vertical (1) so 1-0 is the next uv tile to the right, 2-0 the next, and so on. So the tile directly above 0-1 would be 0-1, 1-1, etc.