Hi guys, thanks for the comments! The character in particular is fairly high poly considering the style; that's because of the texturing technique I'm using. Basically I model out areas that are going to be specific colours on the mesh, and when unwrapping I reduce the uv island down as much as I can on the pixel texture…
Pandora 100% legal and pays for the music they play. GrooveShark has passed quite a few legal challenges and while it does have the potential for people to upload music they don't own they still pay for the music they play and take down anything that anyone thinks is questionable. It's not piratebay or some other P2P…
Perhaps you could also consider work in prop/vehicle modeling for games/visualization since you have experience in that. The car render above is really good, would love to see more breakdowns. Another approach to character art would be instead of scrapping your current work, you could re do them, at the most one or two of…
I've never worked on a linear-narrative driven game professionally before, but I have spent the last seven years working on MMO's. With these sandbox games, I agree with Adam, the focus becomes about efficiency. Especially with a limited art team. The live team has to fight a constant battle of keeping ahead of the player…
I used to fling out 2 examples to my students that don't really seem to exist online anymore. Del Walker (Sr Character Artist at Rocksteady). http://drawingyourdreams.com - When I first saw Del's work, it was "rough". Pretty much the textbook definition of amateur artist. Thing was.. he worked hard. Every month he…
Long story short, there is a push to make Torque 3d MIT* totally deferred. The person doing to brunt of the work cannot justify colored speculars because the of hit. I read from an earlier thread on polycount that this is a known challenge. http://www.polycount.com/forum/showthread.php?p=1035922 I mentioned no PBR, because…
LoL and WoW share very similar methods, but their end rendering is different. But the general approach is the same. Right now, your maces don't reflect the depth and range of values, hues, and levels of details League or Warcraft weapons show. Where are your cavities? Ambient occlusion? Evidence of where wear and tear may…
As far as the games go, the first 3 entries and 4 and 5 have their own niches. The older games pose how limitations are actually good things in gameplay because they are the rules (wheras more and more games now are suffering from feature shock and not focussing on a solid core gameplay mechanic) and they give context and…
@Suprore: I got that design from some of the ref I got online. I found it more interesting that the standard rail you can see on the back of the weapon. I'm not sure if it's part of a heat shield or some kind of mounting platform, I'll have to look into that. @JesseMoody: Thanks for the crits on this thing, man! One of the…
So It turned out that I underestimated how difficult UVing would be for me. Unfortunately I did not get my second post in last night. I did however manage to get a better UV map by waiting to post. Excuses set aside, I'm finding the UV process to be a rather interesting puzzle. First off, I have to take the 3D projecting…