Just do it in Zbrush IMO if you really need that feature. Set the brush of your choice to RGB, increase the roll value, and polypaint away. If you're working on Dota 2 handpainted stuff you should be able to get a plenty high-resolution texture out of that.
https://www.artstation.com/artwork/OygLLK Realtime box set I created for my upcoming project called Chronicle: an exploration of story telling, A VR realtime environment exploring environmental storytelling.
Hey guys, I have 3ds max 2009 and I am looking for a similar tool to "set flow" that can only be found in the next max versions ! Is there a script or anything ? Thanks!
Babble Tower Games is seeking several passionate environment designers / set dressers for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to build, polish and ship levels using Unity URP. This position requires a strong artistic eye while utilizing already made assets.…
I'm back and this time to announce that i finished the project, it extended a bit beyond what i had in mind but it was a fun experience, if anyone has any question about it let me know, artstation post link bellowhttps://www.artstation.com/artwork/eRGQZG My Favorit WIP of the animation process:
Hey there. I'm just starting to pick up ZBrush (4R6) but I've run in to a problem. For some reason, all of the stroke modifiers appear as greyed out. As a result, I can't change the spacing options for my brush, which means I end up with strange lumpy strokes while sculpting. This happens for every brush and stroke…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Hi guys. First time attempt to do a DOTA set. I'm still figuring out how to upload model with the rig and test in game. The whole shader system kinda complicated. Any suggestion to tuts? Thanks :)
Hi! I want to render my stuff in fixed 247 white background. I use HDRI's. The thing is that after render the background color is changed. It is a little darker. I tried 247 color settings under sky, I added backdrop with 247 value, it won't help. Is there some simple option, which I can't find that background won't be…