Thanks for the reply! I already took a sneak peek into virtual textures, but I wasn't sure if sacrificing shader-simplicity to gain memory would be worth the deal. I really don't have a clue how these relate to each other. But now that I'm somewhat deeper into the matter and making my memory calculations, I see my…
While photogrammetry will prove to be a valuable addition to
your workflow, the main difficulty is selecting the correct hardware that will
give you the most bang for your buck down the road. Here are some of the technologies I’ve worked with that you’ll
need to consider: - DSLR camera. I currently own an outdated…
Like other people are saying, it's best to start over using the knowledge and experience that you gained on your current model and the feedback here.You will work faster because of it. Even a professional artist would have to spend a serious amount of time to polish/fix that model that you made into a professional looking…
No, the checker continuity doesn't matter. All that really matters is that the checkers are the same size relative to the other shells. There are exceptions to this, such as if you are unwrapping a face, you may want to give it more resolution (smaller checkers visible) or if there is the underside or inside of an object…