Actually, it does work. Damn, Blender doesn't refresh your addon when you modified it and install it again? (modified it as a separate file of course, not trying to change it in addon directory, knowing that caching will mess with me.) Do I have to delete its addon cache (pyc file) and restart Blender for changes to take…
Thnaks Everyone! Narbarian- Yeah I work with Eric. Was an honor to have him texture the Hirez version! Blaisoid -Yeah me too! its for a game idea I am developing with a few of my students. Dark- The chain will be connected to his prisoner. NJC- Thanks! The skin was super fun! All hand painted in Photoshop.
I worked at a studio where the Environment Artist would create an entire play area inside Max, the Level Designer would place extra collision, monsters, NPCs and scripted events. Experiencing a variety of engines is good, knowing how to deal with the quirks of Unreal & Cryengine will better prepare you for the quirks of…
Is your monitor a IPS monitor? If not then I suggest you look into those, they have a much wider viewing angle and would probably work well for this sort of thing. I use dual "NEC EA231WMi" monitors and I am very happy with them. I just tried out one of them in vertical and it performs quite well.
I have two of the Dell U2311H displays and like them a lot -- I think they were $240 each on sale. IPS panels, 1920x1080, and pretty good color accuracy when calibrated. Obviously they won't compare to the high-end NEC or Eizo displays, but those seem unnecessary unless you need flawless accuracy for $$$ projects.
Higher Res versions for more shock and awe http://media.ps2.gamespy.com/media/748/748505/vids_1.html?fromint=1 ROR in that video the robots head is blown apart and glowing orange with heat ...can you destroy NPC like that...blow them apart ..or is that just for dramatics ..freaking love the material effects there looks real
Well I landed my first development position with a new game studio in Raleigh NC. They hired me as a "3D Artist" but I imagine specialization will occur once the pipleline gets settled, and production gets fully underway. I'm really excited, not just because I finally got a game art job, but also to have the chance to work…
I honestly didn't think that much of Rage overall, but I went back to older areas just to admire characters alot. Especially the 2nd character, the girl who teaches you the boomerang things. Man, that NPC looked freakin unreal in-game. She looked so well-designed that I couldn't believe she had such a minor role.
Much love <3 . Thank you guys nyx - yeah, looking to start at Schell soon. I'm pretty excited :] I remember watching Return of the Jedi as a kid and all of the interesting devices on Jaba’s slave barge. The most interesting to me was R2D2′s bartender conversion. I took that concept and applied it to a thumb sketch I did at…
It varies based on the complexity of the character. I've worked on a AAA third person action game where an NPC gets two weeks for the high poly, and two weeks for the low poly, UVs, and textures. I'm working on a project now with a very low tri count limit and diffuse-only texture. It probably won't take more than a few…