I just finished up a collection of 53 custom HDR maps used to quickly light your models. While there are a lot of HDRIs out there, this collection focuses on controlled studio lighting. Most of the lighting is a neutral white, while others include touches of blue and orange. I have included a render scene with an old model…
Yeah doesn't matter if you've tried to care for the weapon, when you run around screaming, shells going off around you. You hit the ground, stomach first and crawl your way out of a battle, the rifle will show some scars ;) That's what I believe anyways, haven't even been close to a firefight. ^^ Safe neutral Sweden for…
There are two things which could cause this. 1- In the material editor, make sure that your diffuse map's "Alpha Source" is set to "none(Opaque)" in the Bitmap Parameters. Otherwise, max will use the alpha to blend between the texture and whatever the diffuse color is (usually a light grey). 2- If that didn't fix it, the…
"I would totally skip over a portfolio if it had a pseudonym instead of a real name." ...said no one ever. I think your plan sounds reasonable. In fact, my own portfolio has my online name larger than my real name: http://www.juantwo.com/ I don't know your name, but Juan Martinez is both more common and boring. It's…
As promised, here's some more concept work featuring enemy robot designs! Wooooooo. Some suuuper early exploration: Refining a bit more and exploring style: This was the first color treatment the enemy robots received: ...but it was later decided that they should have a more neutral, sterile feel. Also, the more colorful…
It would be more simple to practice a neutral pose with all of the necessary views. Your #1 priority right now should be on practicing proportions properly. This means that you should have reference from all view points and don't get too caught up on color/detail. Just a few things that stick out to me. The neck is too…
interesting test scene, hard to see what the lighting is actually doing because the room is such a bright orange all over, why not just make one wall orange and the rest of the room a more neutral colour closer to gray or white then the light bounces would be more apparent. you could also use ies light alphas to make those…
I've noticed that plastic specular tends to be very grey/white and generally desaturated. You can do this with either a grey specular or maybe even a specular that's a more neutral saturation of the inverse colour of your diffuse (or maybe even slightly blue? who knows!). Then as shown above those are fairly glossy - the…
josh_lynch these tiles are really coming along! The way you have the dirt laying into the stone indents is reading really well. And the slight difference in the spec on both the blue and neutral tiles goes a long way. Only thing that seems to pop out to me at all would be the grout. It's reading a bit like an outline due…
Frump pretty much nailed it. Basically you don't want to be unable to do your job because you can't find a good source photo. It's also very hard to extract proper information for other maps, like normal and specular. Using a photo as a base is fine, as long as you can neutralize any real world flaws with it, like…