Andreas- That was a design choice, I thought she looked better with red sss than green. I know the Hulks blood is suppose to be green. SSquir33- Thanks for the comment, and thanks to the polycount community for the critique.
This is much easier to read as a scene than it used to be, amazing job! Maybe making the bark less green will help differentiate it from the leaves. The bark looks very, very green compared to your refs.
Poop, I'm gonna take a vacation to Iceland for the soul purpose to steal that lime-green belt and shirt. Lime green is going to be my new color... always so afraid to try new colors.
Well the problem is that what we are coving up is actually green, like poison-green. And not really fit for showing anything of it really. It needs to be covered up =/ Ha! No it's not strongbad but it totally could have been ^^
Looks like your normals are flipped on the Green channel, you can fix this by opening up your normal map in Photoshop, go to your Green layer under "Channels" and invert it by pressing Ctrl+I
If you bake a curvature map in XN it shades the Concave areas in red and the convex areas in green. You can copy and paste the green and red channels into their own layers and you get a cavity and convexity mask.
There is a lot of green and muted warms.. I like the boldness of the red door personally, but it will stick out more compared to the green door. It's really more what you are going for. But I'll throw my hat in for the red.
if you have a green leaf on a green background with a black and white alpha I don't see the issue. You can do this. the black and white 'alpha' dictates what gets drawn not the color of your image.
And is there a small colour editor in zbrush? For example: If im painting with colour green and change the colour to black and later i want to change the colour to the SAME green, as in the beginning, how can i copy the colour values?
Try disabling Gamma/LUT settings in 3ds Max preferences. If that doesn't fix it, try flipping the green channel of the normal map (just open the normal map, go to the green channel and hit ctrl + I)