If we can get a bunch of max functions in the plugin like renderable curve and other cool functions similar to the max modifiers, I would gladly pay for it :)
wow this is all great criticism, i really appreciate it a lot. one thing worth mentioning again is that the back legs and feet are NOT done. i do agree that they SHOULD have been done long before I started detailing anything else. I really jumped the gun on detailing this guy, and it definitely shows. doing things out of…
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
Hmm. I was thinking that the view that's used to project must be passed to the unwrap function somehow, so it seems logical that it should be possible to pass a custom projection to the unwrap function.
I really like this! Such a fun scifi design. I think scifi is going way too functional lately and I love that this is a nice balance between function and fun.
Hey I love these tools but does anyone know if you can set up hot keys for some of the functions. Mainly the vert alignment functions. It would speed things up greatly.
The editor supports 3DS and to some extent XSI file formats, but only the triangle mesh is imported. After that the GUI of the editor is used to add the textures, shaders, light sources, sounds etc. The models are then stored in the Geist3D internal format, either as a model or as a reusable object. The engine supports an…
Especially since they already got the 3 biggest 3d applications (Max, Maya, XSI), take the best ideas and functions from each and make the perfect, fastest functional 3D Program.