If using tiling materials with decals and trims is the proper way then I'm definitely going to explore that route. All decal work is done in engine and not in Painter right?
I think your lighting is weaker than in the concept. Area's labeled "1" have a high value. Area's labeled "2" have a lower value. In short, more contrast. I think the idea is that the sun is quite low and giving pretty hard shadows. "A" is reflections on the water. This helps ground the buildings. If reflections with the…
That's a pretty dense mesh to be hand painting. The beauty of hand painted textures is that you get to define the finer details and lighting through the painting, but once the mesh starts to get this specific then it becomes less necessary. That's not to say that there aren't things you can do to improve the texture, but…
At the end of this week I worked on a decal sheet, because my head has a hard time figuring out normals in Maya. I'm a lot more used to them in 3DS Max, but I'm hoping I'll be able to figure more out this weekend. Here is my preliminary decal sheet: Trying to find the right translations was pretty interesting. I found a…
Okay some more tests.. made a normal map and put it on a decal actor so I could break up some of the repetition without using a new mesh. It has to be a flat surface because the decal uses planar projection and it stretches over curved surfaces. also shading is kinda messed up apparently I need to enable DBuffer in UE4 so…
Yea I really don't get the whole, leave empty strip malls standing and leave vacant lots full of weeds up to their own devices, but lets plow down the few trees we have in order to someday turn them into vacant lots. Take a trip to opacity.us and anyone of 6 dozen urban decay sites and see what happens to our luxury homes…
Give the nose and tail more curvature. Also the sides are reminding of a cheap board that was left out in the rain. One where the plies start to soak up moisture and separate . I'd say make the texture cleaner and tighter first and then go in and wreck it a bit. The grip tape needs to come out further to the edges. It…