A demented version of something I thought would go well with the nature of KF2 and so I decided on a straight-jacket themed boxing/sparring headgear for Donovan. B]Prototype[/B
Hay everyone so i decided to do a quick prop here but i kinda need help on the direction. Decided doing a well would be pretty cool. I'm trying to really optimize my UV space as i've been kinda sloppy with it on past projects, but at the same time produce a really good quality work. So trying to grow as an artist, and…
Heeey guys, is my first time here we made some skins, hope you guys like it. (# ゚∀゚#)b PP-Bizon Glock-18 Thank all u for the supp. (ノ◕ヮ◕)ノ*:・゚✧ (# ゚∀゚#)b
Hey, The B-team discusses their play session of Majestic-12. Check out the podcast (12 minutes or so): http://soundcloud.com/dj-nicholai/majestic-12-on-the-b-team
Aw crap :( Unfortunately It is the useful things that seem to be bugged, for example, I can hotkey the bevel tool itself, but not the operation with the bevel [b]menu[/b] that allows for better control.
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Might have completely misunderstood this section of the talk; interpreted the stacking of the texture sets as two chains of vertex colors and not one chain. So instead of lerping between just A and B on the red channel you are lerping between A, B, C, & D on the red channel, and on the Green channel and on the Blue…
@achillesian Genius- The Chess Wizard and a bottle of J&B would be an awesome pair of props :) ''Checkmate. Checkmate'' ''Cheating B*tch'' Awesome topology on the colt dude. Coming along very nicely.
Hi Guys wanted to get some feedback on a human model in Zbrush. I know i am just starting out with the model but wanted to get some opinions on the base. Thank you for your feedback in advance B) B)