Here si a little update, it has taken longer than expected so sorry guys Hi frankie, thanks, long time and hows life? I was thinking of ledahosen and ss insignea for the fairy? Or perhaps some kind of fairy tutu clothing, any sugestions? Many thanks tinokun Hej Pixelgoat, mange tak og jeg skal nok sige det til datteren :)…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hi everyone, feedback on my cyberpunk street welcome! be harsh! its not fully finished yet but any blender/ general design advice would be amazing :) also, the lighting seems kinda off, its very dark for the amount of neon lights, so any tips with how to fix that would be appreciated!
Hey polycount Ive heard a lot of good things about the community, I was referred by TVIdotto when we met at Ti4. I think I will lurk for a while and then hopefully be able to start posting and contributing once I get some skills. haha :poly124:
Thanks Sukotto! The Seraphim set is alive and well, it's just awaiting textures and animations until it's ready to launch. I presented it at my table at TI4, here's a sneak peak of the illustration story I did to accompany it! (can you spot zip?)
@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Paid: Gianpetro Fabre for texturing. Simon Fuchs for advanced modeling and hard surface in maya and max/ zbrush as well as texturing in painter CGShrimp hard surface modeling in blender Artstation Learning: Joe Seabuhrs realistic hero prop lesson Free content to check out: Polycount wiki and the How the F Do I Model This…
@HAWK12HT @Tim Lewis Thanks guys :) Appreciate the kind words n__n @Gannon You have a very good point on this one, sadly this has been an issue throughout the entire project for me... Because of I'm not sure if it's to do with my shader or perhaps that I created my leaf atlases from scratch in Designer & Painter, the…
I totaly aggre with you, yet consider this is my 2nd attempt at human anatomy. I am trying to keep myself from tracing (I can't trace more than the siluette anyway) so that I understand rather than copy. Neverless I try to get this model close to the original. Whah I also like is that this model got a good ammount of…