Hi polycounters, This is my first post on this forum so I hope you guys enjoy what I have to show you. This project is my first full environment and will hopefully help me get a job in the games industry. The project is a barn containing a concealed lift that leads to an underground base. It is heavily inspired by the…
Hey, so I would like to make specular in my material which is reminiscent of a CD. What I mean by that is Id like the specular to have a rainbow-like effect which splays out from the specular highlight. I don't want the specular highlights to be lines going toward the center like they do on a CD, I merely want the effect…
I'm planning in next few years 2-3 to move in London.But before i do, i want to hear from someone who live there, to share their experience for someone like me,Is it safe to live there.I know that some places on the world are far more dangerous than UK, but i am interest for London:)
I am modeling in Blender to use the meshes in UE5. The walls and cliffs that bound the scene should be made with a plane with displacement (high poly baked into low poly) or should it be a 3d object? I am talking about meshes that we will only see from one face, we will not be able to go around them. A plane would mean…
My Monday is occupied with illustrating women's lingerie in Corel Designer 9, which was all the rage in 2002. Revel in the snideness, kemosabe; the incompetent whore in the cube next time mine is getting a pipe bomb in her car when I pass through the parking lot this evening, so you're living the High Life! At any rate,…
Company Profile Team name: Phoenix Online Studios Project name: The Silver Lining Website: http://www.kqix.com Contacts: Michael A. Bright michael.bright@postudios.com Brief description: An officially-licensed continuation to the world-known King's Quest series, with a darker, longer, twisted plot and more complex,…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…
Hi. I'm still a student taking up multimedia animation course and you see, we are to make a visual game and i would like to hear suggestions what would be more useful or more efficient to use, c4d or maya lite? Which would be create less problem in unity? Though I am already accustom in using cinema 4d .. would it be ok or…
Ok, i feel like a total noob asking this, but what is the shortcut key for "constrain to line/surface" or whatever it is that makes your verts/lines move along that axis. Ive been hitting it my accident a lot lately and then i cant figure out how to turn it off Edit: I should probably mention that im using 3d Studio 7
I have a "best practices" question about a model I'm working on, and I can get a little obsessive about the optimal workflow. I have a hard surface mech model, in poly block out currently, but it will be sub-d. I've reached the point where I want to start adding support loops and beveling everything to prepare a high poly…