my hacky artist understanding of this: (feel free to correct) 'coverage' refers to a concept linked to anti-aliasing - when you smooth(blur) the boundary where two objects overlap you get pixels that are not 100% foreground and not 100% background but a range in between. 'Coverage' is a visualization of that anti-aliased…
[ QUOTE ] dang how much do one of those stormtrooper outfits cost?? [/ QUOTE ] It ranges from kinda cheap if you make it yourself to down right thru the roof if you have someone else do it. Here are some links: http://www.tk560.com/stormtrooper.html Best place to learn how http://web.ukonline.co.uk/bingo275/index.html Best…
as long as this forum wont be anything like CA then I am ok with it. A FINISHED section being the main game, where people just drop art and don't contribute to the community. if you pick out a random poster from CA and see what he posted, its nothing but ass patting. If you are to lazy to post constructive crit's or…
still super flat lighting. Also lots inf intensely saturated colors and contrast in the textures really don't give the eye anywhere to rest - the sky is the easiest thing to looks at because of the value noise elsewhere. For a fix, try finding a ground/grass color that doesn't clash so hard (red and green fight alot!) and…
I want to create art for a custom spell. So i'm trying to figure out how the creation kit attaches art to a spell's mesh. For example, the Firebolt projectile: It's Editor ID is FireBallProjectile01 and it's art file is "Magic/FireballProjectile01.nif". So I've found and extracted that nif file, but I can't find the…
I understand your frustrations... I've been rounds with customer service in similar ways also. I write very clear and concise emails and I get responses that sound like they read the first line of my email, then replied with a solution. If she needed more info, then she should have eluded to what info she was expecting.…
Oddly enough, despite the documentation saying that polyEvaluate -f returns an int: // Error: line 5: Cannot convert data of type int[] to type int. // Convert the type to an array and you'll be good to go: int $facecount[] = `polyEvaluate -f $pObjs[$i]`; EDIT: Had an odd thought that the command would return an array of…
Welcome to Polycount! Yours is more of a game designer question, but this whole forum is mostly for and about game artists. Usually for game artists, the visual quality of the asset is what matters most. The backstory/abilities are not required for this, but they can help if you're looking for inspiration for creating your…
Freelance game artist based in the UK available for contract/full time/part time remote work. ⭐ I specialise in stylised 3D environment/props with a focus on more colourful, organic and cosy genres but I welcome any form of stylised art! I have 3 years of experience freelancing in industry with various indie developers and…
Hi Pior, Please accept my deepest apologies for missing your reply. I know its been 3 years, but I wanted to let you know that after a long time in development, we are now running an open beta test, and we'd love for you to join and check it out yourself. Click the link below to sign up and get your copy.…