Hey PolyCount, I've been trying to model a head in Maya for quite some time now and no matter how many times I try, I cannot manage my vertices in such a way that would leave me with a clean mesh at the end. It's always full of unwanted folds and dents, even if I only have quads and no six-star poles. Any time I add an…
Hello, everyone and anyone who is willing to help. I hope that this is the right section to post this topic, and if it isn't - I would be more than glad to have it be moved somewhere else just as suitable. I am having an on going problem that I cannot seem to solve on my own - no matter how many times I have already tried.…
i would choose the 2nd. Reason being. There are a lot of repeating objects in that scene. You could spend more time on the props in the scene and make them look A LOT better since there are only a few in there. 1 pillar few kinds of boxes 1 cannon 1 hanging sheet all you have to do is rotate them and place them properly…
haven't updated this in a while, been busy and lazy :) Here's a bit more work on it. Going to give it an assault cannon most likely for the other arm. Also going to scrap the regular dread sarcophagus in the front and give it a big Inquistor I like the grey knights dread has, I'm thinking this is going to be a grey knights…
Pretty sweet, dude. I remember you were struggling with that scifi hallway, you really finished that nicely, good work. I think the only piece that seems a bit weaker is the HP cannon; it's nothing special design or modelwise. Hey and you're giving away Racer445's real identity, sure you wanna do that? It's like telling…
new update, i added the blade and a couple more details. the blade has a cannon in the middle but i will make it bigger cuz we dont even see it. also im thinking about removing the spline in the back and try another design. well tell me what you think about the new update :D Uploaded with ImageShack.us Uploaded with…
Hello everybody, long time no post. The Silencer set has finally been released in the Treasure of the Onyx Eye chest. http://www.dota2.com/store/itemdetails/12266?r=cd Also, I haven't posted the previous model I did for Team Empire, this time a Slark set, which was also included in the Cannon Fuse chest.…
I think you could cut some polys on that cliff face. The sand bags seem proportioned more like pillows than sand bags. The cannon could use a texture. Maybe play around with the hardware render mode. It tends to look a hair more like something would in a game engine. Or heck, put it in a game and then get screengrabs of…
2 things strike me: - No hit animation for projectiles! Maybe put some kind of effect to show that it hit, especially since it seems like you hitting/missing is important (judging from the descriptions on the website) - Towers all seem very short ranged. (I mean, I think a giant triple cannon should be able to shoot more…
Very nice stuff , I see a lot of stuff from concept artists but your work stands out to me as you have this Syd Mead esque meets manga style and it just looks rad. I also seen the Flaq cannon design from ut2006 is that your design ?? If so I gotta say I love the line work on that !…