it seems to me that when I (a canadian) wants to sell something over turbo squid, TS takes 50% of the money right off the top, and then sends me the rest. when it crosses the boarder, the US government takes 35% of my share as some.. kind of.... non-us citizen witholding tax? or some kind of crazy thing. i can't remember…
Your stories sound familiar Rawkstar and Blankslatejoe, my experience was pretty much the same and I gave up at about lvl 35. Seems like it would be very addictive at the higher levels with some friends playing. Personally I don't have the patients to sit by myself and grind away for hours trying to hit the high levels so…
Did you make all the vehicles for your first enviro? The police car is pretty neat. There are lots that could be improved with that environment. There is a ton of repetition in it, assets could be rotated or scaled so everything doesn't look like duplicates of itself. I also think you should spend more time making…
To be honest here, I've only used Substance Painter for texturing, and I have no knowledge of how to use Substance Designer in practise. 65% of time I'm using SP for texturing characters, and the rest of the 35% for props for the character or small environments for them. If I'm using tileable materials for procedural…
40 days on without a day off is excessive overtime, and that's not considering the additional day hours being put in. As for EU working hour directives - you cannot work more than 65 hours a week, daily rest periods must be a minimum of 11 hours and over any 17 week-period, you cannot work an average of more than 48 hours…
Is this for a game art portfolio? if so, you shouldn't be rendering your work at all, you should be putting it into an engine like unity or unreal and showcasing it as realtime art, as it gives potential employers an idea that you are somewhat aware of realtime limitations and how to work within them. if you are looking…
I turned off the ceiling light and trying it more with desk lamps which I need to model. The lighting can't be for the benefit of 1 camera angle as the menu will include the whole room. This is the kind of look I am after…
Here is a quick paintover I did that will hopefully help you in someway. Obviously painting colors in photoshop is easier than your scene, but by pushing the lighting a little bit and manipulating your textures you can probably achieve something similar. 1. I thought your lighting and colors were a bit over the place, so I…
You might want to turn down the shadows in your diffuse texture, UDK is good at making its own shadows and AO so you have really harsh black shadows. You rarely ever want pure black shadows. For the floor texture, at the moment it is far noisy and hard to make out what's going on. look at some tutorials on udk terrain for…
Yeah you can download them now, I think you get a certain amount of 'credits' for each month and you use them to download the course videos. There should be more than enough in a months subscription to get at least 1 course. They used to be download only and then they switched to an online only model, trying to convince…