Normally I'd say we're about 75% env & 25% character artists here. (I tend to think modelers/texturers with this question) But throwing Animators into the mix shifts things a bit more toward 50/50 here.
Pre-order is up on Steam at 25% off - $15 instead of $20. It was 50% briefly which sent it straight to the number one spot on Steam. Looks like it's going to be a pretty successful indi title. Release is next month.
wow, intuos 4, i wonder how good will be respect the intuos 3. I own a intuos 3 a4 and it's nicer compared to intuos2 but nothing so good to draw as with a pencil (it's a bit laggy). 25-03-2009 ^^
Boom got it! that worked Thank you, I even reached out to the guy doing the tutorial I paid for and he wouldnt even respond.... Don't expect much help from Romain Jouandeau on his $25 tutorials...
I've still got my buddy pass. They still haven't started charging their monthly fees. They just keep extending the initial trial period since launch. I think you can find the game for ~$25-30
If you want to multitask and not have the render slow your computer, you can tell maya not to use core 0 It can slow your render by up to 25% if you have a quad, but it wont cause lag issues.
Your portfolio is only 25% environments. Your work is solid but for an Environment Artist I would say that's pretty low. Do a couple more of them. Or do one more in larger scale and let that be the centerpiece of your site.
Thanks, but this was my issue.. i have about 25 different meshes and dont want to add values per hand - the plugin does it for me, by simple clicking. Ill try your method tomorrow morning.. thanks again ;)
http://www.polycount.com/2010/05/25/stefan-morrell-updates-coolvibe-eat3d-steams/ Eat3d Steams? I think you mean streams XD I was confused for asec with all the steam/valve related articles. lol
It was an enjoyable movie, lots of cool action, the suit and drone designs were super cool, and some quite funny moments too. However I hated that about 25% of the dialogue seemed to be people talking over each other.