Floaters 101: You need to have an "outline" loop of polys around your floater that lays parallel to your base surface. Around curved surfaces, your floater's "outline" needs to match the contour of the surface as well, again it has to be parallel to the surface. For floaters, the goal is too look seamless from a certain…
It's really not that cryptic to understand what he's asking. If you try to combine a normal-from-2d with a normal-bake-from-3d layer without either hiding the blue channel, or changing it to 128 grey on the 2D-normal layer, it will flatten the blue from your baked layer, resulting in a less volumetric rendering of the…
Max for me since R4. Fantastic all-round package and so straightforward to use. But I would say that, wouldn't I? :) Zbrush since R1.52 and can't imagine life without it, basically. Enough said. Have used both Modo and Maya for several projects. Maya was great to animate with(after some initial cursing at why it didn't do…
All of this just fills me with anxiety. 3D Modeling changed my life. It's what gave me a measure of confidence. Initially, I was excited for AI. I saw those upscaled videos from 1900 and I was thinking this could be used to remaster my favorite games from the 90s. I could get rid of tedious 3D work such as UVs and making…
depending on tech - either use a camera facing sprite for the blobby part or model a spheroid shape and sell the lumps in the texture. Modeling it out would waste too many tris. I'd use alpha planes for the eyes and mouth, you can do a convincing blink by quickly squashing the planes down, possibly with a closed eye…
On my PC it just says "Failed to open file shotty-mud.fbx." I think something just needs to be updated in the importer. For what it's worth, Modo 901 can't import that FBX either. It's pretty safe to say that this isn't going to be fixed by your deadline. If you want to set up materials in Blender you'll have to export…
since its december again and we have a new year to start soon, i would be happy to redirect some of u guys to check that thread: http://www.polycount.com/forum/showthread.php?t=143962&page=8 and also read my post #191 inside that. its about a chance that we have to rework the community competition. i would be happy to hear…
Hello everyone, Part 2 in the series Amplify Your Game is now available. In this video we cover some of the Unity editor workflow advantages gained by using AT2 and specific optimization techniques.[ame=" https://www.youtube.com/watch?v=TVP7_P97A3g"]Amplify Your Game - Optimization Techniques 101[/ame] Try it today for…
@Bek, WarrenM: I think pior is asking if you can sculpt MF elements before freezing. I think it's doable. I haven't seen videos of sculpt transforms but I've seen ones where cutters are deformed by usual tools. [Don't have MF yet, I can wait for v.2 or 3 since it won't be integrated into 801 anyway. That's at least a 2 yr…
If you end up going with 3DS Max for modeling you might also want to check out the Eat3D "Max 101" dvd, which I've heard is great for beginners (and everything I've seen of theirs has been very good). Sculpt wise ZBrush is the most commonly used. If your on a strict budget however you'll probably want to use Silo for…