I have periodically looked for something like this because it would be really helpful. If its only a couple verts I just copy the xyz pos and afterwards paste those back in. I haven't found anything quick and easy. I have never seen that workaround Eric thanks for showing that. As a sidebar the retopo plguin WrapIt also…
I thought the replay option was turned of in the latest title update? I never did it but when I try now you cant even select the replay button. That being said.. fastest way so far that I have found to make money, is to do the Lester mission where you need to take out cop vehicles. The mission itself only gives 2k, but if…
Not trying to hyjack your thread but heres a pic of my workflow. What programs are you using to record the scans, reconstruct me? Mine were done in the fusion sdk that comes with kinect 1.7, holes filled in meshlab and then imported as a skin, then filled in 3d coat, i have yet to try scans direct into zbrush hows the…
Another update. I'm retopoing him right now. I was thinking I'd go for a 16k tri count.... then I went overboard with the detail. So now I'm shooting for something along cinematic lines. He's at 26k right now and I'm maybe half done. It's taking forever, but my maps will be so clean!! Any protips on how to texture this…
did a bit work on the LP. Reason I posted is that at this rate I expect this to hit 15-16k, and I don't realy know if that is still okay. (with 10k for the body, 5-6k for the scope + riser/holders). Mainly the front part of the gun/scope wich have most time put it, but I'm kind of wondering if I haven't gone overboard with…
I thought it might be something like that. Although there is a checkbox to tell Keyshot that the loaded texture is a Normal Map not a bump and I've checked it, its in this screenshot. I have Inverted the bump height to -1.7 and altered some of the environmental and camera settings to make it look a bit better but I'm still…
Szark, yes, specifically the 1.6 or 1.7 version. I managed to find a 1.6 version on a chinese website. I edited it to work with Max 2010 and everything seems to be working just fine now. I'm still on the look out for the last version released. PyrZern: It's just an old collection of UV mapping tools for Max. New scripts…
Poop...that is one sexy laptop! PC: Screen: 19" 1440x900 GFX card: GeForce FX 6600 128mb CPU: Athlon XP 3000 RAM: 1 gb 400mhz HD: 1 80 gb and 1 40 gb (unsure about the more technical bits...) Yeah, I plan on upgrading around winter. Laptop: Screen: 15.4" 1280x800 GFX card: GeForce Go 6200 256 mb CPU: Pentium M 1.7 ghz Ram:…
http://www.tttc.ca/ 107 Esplanade W. Though LegionaireJoe will have his car, so we can meet somewhere you want. We will be up around 11:00AM and should be out of the school by 4. I have to be back to the bus station by 8, so we will be leaving Vancouver around 7 (depending on what Mi Capitan Joe wants). Your also welcome…
Sounds like your building is using a dark detail texture, and your terrain is using a light one. That's not gonna work. I recommend making all your detail textures with an average shade of mid-gray (127 in photoshop). Adjust levels in photoshop to ensure this. Once that's done, you can balance your shader correctly because…