I haven't used the Ogre exporter before but try these general trouble shooting techniques: (Because you didn't say you tried them yet.) 1. Turning off Backface cull in the object properties. 2. Reset the xforms and collapse the stack. 3. Add an unwrap modifier and make sure all the UVs on channel 1 and 2 are inside 0-1…
I've got a lazier way. Just combined the two (what I assume are square) textures side by side into a new 2:1 texture. Offset the UV's of the model to the left texture by 1, scale all by 50%, move right by 0.5... done. Don't have to rebake anything, can still use source .psd's by textures... but only if your engine supports…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Hello! This week I've progressed farther with the tree's. Over the past two weeks, I've learned quite a bit regarding tree modeling and texturing. Unfortunately, I've been having to fix many errors, such as sizing and in addition to that, texturing. Here's my progress. Tree #1 w/ Leaves (Ignore bark texture) Tree #1 Mesh…
1. Early Summer. Not Late June-July/August. Or Early fall Late September-Mid October (all the fruits Washington is known for come into season. Plus lots of reds and golds). 4. Pretty far. But the further you go, the harder it gets. Eastside, expect an hour bus ride. South or north 10-20 miles. Hour 1/2- 2 1/2 hours not…
1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this ( This code will copy the map channel 1 of unwrappedObj(Teapot002) and will paste it to originalObj(Teapot001) The last 3 rows are not important to the script that you need.
You don't really need a Marmoset-specific export. UE4 or UE4 (RMA-Packed) exports from DDO will function perfectly fine so long as you choose GGX shading and apply all materials correctly per Toolbag's documentation. Right now DDO is designed to function with one export profile at a time. You can export to other engines…
What is it about? Phobos is a 3 episode unofficial expansion pack to the doom 3 universe. It takes place on both mars and the mars moon phobos. You will encounter new hell demons, a new faction, exciting plot together with interesting characters. We have been working on this for over 2 years, and are finishing the level…
Hey there! You've got a lot of stuff, which is great. Here's something I think might help you with proportions and blocking the drawing. The female figure's shoulders are usually 1 1/2 to 2 heads wide. In this image, the head is too large for the rest of the body. When I first started drawing, I would do a drawing…