sef, if he's got good coding chops and a portfolio to back it up, we outsource coding every now and then for flash games. PM me his portfolio and I'll add him to our list of freelancers if it looks like we can use him.
Unfortunately, I don't think it's trivial. For example, if you look at this script: http://www.scriptspot.com/3ds-max/scripts/give-me-back-my-dialogs It actually compiles dotNET code in memory to collect and move windows and dialogs. He has a post about it here, but the latest code is on scriptspot:…
Not possible without a lot of code work. Decals are just duplicate geometry on top of existing geometry so you couldn't punch something in without getting rid of the existing geometry or masking it somehow. You could build your deformations into your base shader though and have a mask (vert color or textures) dynamically…
Coded up a proper renaming routine now. It's a bit smarter now as it can handle extra numbers that aren't at the end of a name and the code for naming isn't so lame/messy/retarded. You won't notice any differences in operation if you weren't having problems before.…
oh i pre-ordered at gamestop like a month ago. i didnt get a code or anything, just a case that says Uncaged below the main title. this is after waiting outside the store for 40 minutes cause the guys inside were playing grab-ass and opened late. should i go back and ask for a code?
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
"You only have 2mb for textures" ... Not really, you should have whatever memory is given over to textures in the engine, cos its actually too slow to put them into vram. It all comes down to memory on psp really, and what you can wring out of it : it'll render far more than 25k polys (triple that) but that amount of…
Mike: Hahahahah, no, you really don't at this point in time. :D I'm a terribly messy coder at the start of projects. In any case, it's just a tweaked standard Kajiya Kay specular powered to some factor and then smoothstepped to control the sharpness. Funkies & Haz: I'll try and get an alpha version out soon. There are…
Hi guys, continuing with this (i'm currently working on a quick idle animation for the character) i'm going to require some help from any coder who knows how the weapon animations work in UDK. Basically as my first post describes, i'm going to need to be able customise the animation when changing weapons (currently it's…