or create a photoshop action and do it just once in Photoshop. After that just batch script stuff inside Photoshop (file > automate > batch processing or something like that once you have your script recorded).
If you have an Editable Poly Object you can enable Nurm Subdivision in the Subdivision Surface rollout. One of my scripts cycles the nurms level between off, 1, and 2 subdivisions. Script Here
Btw here are some awesome scripts from Seneca Maynard of ID who seems to love Modo and after looking over all his scripts I can see why http://www.indigosm.com/modoscripts.htm
Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder. http://www.matthewlichy.com/Scripts.html
Hey claydough, any chance you can re up the script? Or do you have a new site now? There are other scripts from you that looked quite useful too. Cheers
But won't that script not work on seams which are oriented 90°, -90°, or 180° from the 0° seam, since it is taking the average across all meshes? Am I misunderstanding what that script does?
I believe UV Deluxe or Nightshade UV should work for pixel density with UV maps. http://www.creativecrash.com/maya/script/uvdeluxe http://www.creativecrash.com/maya/script/nightshade-uv-editor
You already got a script that will help you to solve your issue, but if you can check this: http://miauumaxscript.blogspot.bg/p/miauus-script-pack.html Search for miauu's Scale Tool and watch the videos.
This newly released script pack has a script that will do exactly what you're asking for (Round'Em)... http://www.polycount.com/forum/showthread.php?t=125424&highlight=miauu It's not free, but it's WELL worth the money.
the default Extend command in Modo is awful imo. There is Seneca's script which makes it into a proper tool. It's called Bevelittle. Also there's a script which makes it work like Maya - @y_extrude.py. Google them.