Hi guys, I need some help on converting my lowpoly to a highpoly (for sculpting in mudbox) using MAYA. I've followed Lennyagony's tutorial, but he uses 3ds Max and I'm having trouble with smoothing groups (for maya). I want to achieve a nice bevel on edges (like Lenny achieved with smoothing groups and turbosmooth), but…
@Onilolz killer design!! I just want to run an hide myself in closet :D anyway needed to edit this post just to say how freaking awesome are those spiderlings!! @Zalakzik Brilliant idea!! I can see him preparing chinese tea on top of that Ogre :D @Shooo~ is this chinese orb of venom?:) Head is top notch!! Not sure about…
I've been lucky enough that my first two set submissions have made it up on the front page of the week's most popular, even if only for a few days, and nowhere near the top. I got into the workshop just recently because, from what I could see on the outside of all this, it seemed like a great opportunity for everyone…
Thanks Ken and foxclover. The fur is tinted a bit. I typically put blue in my shadows and the fur shadow color is a red/brown, but I probably didn't do it enough. Good idea. When/if I revist I may add a few more plates and definitely get more red in there. I can appreciate that criticism. I went into this one fully…
Hi guys, I'm having some problem with workshop tool and hope someone can hepl out. SMD just recently got fix so i hope this hasn't been asked a million times :) if it was just reefer me to proper thread, post or whatever. Software: 3ds max 2011 I created hook for bloodseaker and can import simple smd of it to the tool…
Oh, yeah, Im gonna try that now, Thanks! :D Oh dang...hopefully that's not a big issue for our submissions then! But yeah, I'd think twice now about creating something that may be on a blend shape way :D Can't wait to see what's going to change of this technical modding aspects on Source 2. And yeah, that bear was DOPE! :)…
I was curious as to whether or not there would be massive drama going on over here today, and was not disappointed. My thoughts on the matter are this. Contracting with companies/players is cool, if you get a good with them. Advertising/promoting your work is smart. The DotaCinema guys came to some of us artists a few…
You guys are, of course, right. I think I spent too much time and effort on this set the past couple months, so I was too heavily invested in the outcome/reaction of the community. I'm feeling rather silly and unprofessional reading my posts up above. It's just that 80-90% liking something isn't enough, it's gotta be 97%,…
Andrew is right, couriers were expected to be the highest grossing items because we all assumed they would pay out the chest shares since they require the most work to create. We were wrong, and we've quickly found that courier payouts are way behind items that take a _LOT_ less work to create. The icing on the cake to…
Alrighty, revision: The only vital thing your .smd needs to know before export is where the material files will be in relation to the game directory you are going to put the .mdl in after compiling. And it needs to have at least a generic material attached to the .smd on export? And it will find the actual textures later?…