I use a mix depending on the environment use. Outdoor scenes, I use Unity with auto unwrap and a HDR image to help get the tone I want. The built in lightmapper is really painless. Get to love it ;) . There is an add-on for Unity that exposes even more parameters. For intimate single rooms, I spend a lot of time doing…
Alright, heres a update, I've begun texturing, and after my recent critique Ill be Redoing my textures into one 2048 texture map (slide three shows my sad 3 UV texture maps). I need to add Spec (which I'm still a lil new too, a tutorial on this would be awesome) and normals. PS-I could use some advice on redoing some of…
The images are rendered out of max and maya. I have not gotten heavily involved with working in UDK or any of the others yet. Mainly been crafting my modeling/texturing skills over the past year. I'll be getting into UDK soon. I just want to show that I can model and texture with both Max and Maya. I am also currently…
I am using max at home and modo at work and it looks like I get same things done a lot better in modo. For instance, you can model and unwrap and add hard edges at the same time while in max you have to add unwrapping modifier and when it is on you cant model. However max feels more precise to me and modifier stack is the…
Mouth = 2 inflated sasuages ? ;] Make yourself a base mesh going inside the mouth. Then you can sculpt on it. Sculpting on a flat surface works when you at least know the brushes. Old man looks like he is melting. Use more referance. Muscles, bones, skin. You have to know how it works to be able to sculpt something…
I just got it there : http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=11384420&linkID=9241177 But nothing change... 3dsmax is using 210-260mo of Physical memory and when I launch a render with Light Tracer mode amd Bounce value to 4, physical memory doesn't change at all but processor process jump from 1%…
You were right on MoP. I inverted the Green channel in PS and it fixed it. I think my error was in 3dS when i unwrapped the low poly. I must have flipped the normals but then i would have figured id be able to remedy that by flipping them back. I dont think it's a problem with the application settings, because if that was…
my favourite timesink+barricade, is setting up baking from high to low poly models, on complex designs. they take a long time and hurt my brain. how i overcome it. very WIP by working bit by bit. i usually start without using a cage in my projection, then i see what needs fixing (some corner vertexs go wrong way, ends of…
For an example: I would consider this stealing because the focal points of the piece are still blatantly copy pasta, but it's borderline because it's the eyes/mouth really the only things that you can pull, but it's still obvious where they came from. Now if the author would have maybe taken 3 minutes and colored them in…
We have a tool that lets you load up your reference mesh, and object space map. Then load up your tangent normals, and just some sliders for things like tile and amount. We need to load up a mesh to know how to correctly orientate the tangent normals or else things will come out upside down or reverse etc. It mostly works,…