http://www.3d.sk/ source of great reference for all artist... go join NOW! Guys - I based the likeness to a chick from there, but went off in my own direction - as I didnt want to just recreate someone. Daz; I think is a combination of things, - the straight hair hanging + camera .. just a dumb render! Voodoo; mail me and…
[offtopic] This is one of the most exciting things I've seen this week. And I was nerding out the other day about a podcast with Gabe Newell talking about how he sees the future of the entertainment industry going. Thanks for that link, I'm a big fan of Maker/3d Printing stuff. [/offtopic] I mean, DAYMN NICE GRASS SON. are…
LOL The Radio station CHUM here in Montreal talked ad nauseum about their new 3D Radio system. Where with a pair of glasses you order from CHUM's website, you can listen to surround sound no matter where your radio was in the room. All kinds of callers were calling in asking if the 3D glasses they got from the Avatar movie…
KDR, the law was passed in Washington state...I talked with some game store employees and they were IDing anyone getting rated M game, at the time I was 21 and they IDed me for Far Cry. You didn't really address answer my question, did Washington state passing this law negatively affect the game industry or community by…
uhm yea, you lowpoly model the final first. unwrap sculpt paint bake The trick is to not go outside of the silhouette as much when you do things this way. I did it with this model and it came out fine check it out: sculpt 1 Game mesh 2 ^So you know i'm not just talking and never did it, for me it works for others idk.
Yup blending layers will probably need a re-normalization. A bake should come out normalized by default. Normalizing shouldn't kill the "shading". I've heard that oftentimes the shader in engine will normalize the normal map stuff again anyway. You should talk to your shader author, or programmer to confirm best practices…
Nothing like last minute! Here is the final renders of the Cuban House. After talking with my professor at school, I decided to remove the background and focus more on the house and it's surroundings. This was a really fun exercise to do and I hope I can find the time to do more of them in the future. There is a 360…
Which online viewer? Looks like the viewer does not support the same tangent basis that you baked with. Many tools use Mikktspace, but not all. http://wiki.polycount.com/wiki/Normal_Map_Technical_Details Regardless, the colors in the normalmap are quite extreme... areas of bright green and red indicate a large disparity…
Good tip when it comes to texturing is to get the base colors down to all the parts first. Then start with either metal or plastic and get one of them finished, so you don't jump between metal and plastic at the same time when you are texturing. This video where Ethan Hiley talks about texturing in SP maybe has some good…
If you are working on real big projects you need a managing tool like Shotgun + file versioning tool like Perforce. Otherwise you get lost fast. The Artists get there Tasks and Files only thru Shotgun. There is a Talk about form Epic. Here at 20min https://vimeo.com/330158018 An othet one from Psyop Here at 5min…