[ QUOTE ] Are there any areas of town that one should steer clear of? [/ QUOTE ] No idea. [ QUOTE ] IS there any inexpensive housing/apartments you'd recommend? IE something I can afford on a McJob(hourly) of some sort. [/ QUOTE ] East of I-35 is often lower-income and minorities, except for the parts that are gentrifying,…
"the problem then is if i decide to add another animation to the character, i then have to animate each piece of clothing as well." No, you are misunderstanding what "you've seen people say". Your human character is a model, with deformations driven by bones moved by an animation. The shirt (or any other clothing bit) is…
This job with the deadline as stated in the OP sounds right out of Mission Impossible: Highway to Hell. Ideally you should be given time to test your pipeline prior to jumping into the finer points of facial rigging in a software unfamiliar to you. I read about 16 hours but no consideration given to actually animating the…
It seems the main problem is inconsistent "Primary" input . Many material nodes have diffuse as primary and since you don't use it usually in metallic workflow the nodes totally stop to transfer scale factor properly . Still nodes like "base material" that I use a lot actually don't let you use diffuse color input at all…
Number 1 would probably be caused due to over writing your current mask with a new one. If you want to apply a effect for only your brick layer, then I would recommend creating a empty group, drag and drop your brick layer with its current mask into that empty group, then create a mask on the group and transfer your brick…
Some very good work here. @GuanAndOnly You've really added some character to your model with the chair and games consoles. @Remicess The water looks amazing. @Algoru Nice work. I like the Sketchfab model, it even looks to have reflections of a beach around the sides of the water. I did notice the support posts for the hut…
@JadeEyePanda I fixed the collar bone and made it less sharper than it was before. I adjusted the head (not pictured), and I found a model that I can reference from her bald head. Basing her head off of the model. @drysider I'm not going off that reference anymore, and that suggestion made me check her back and realized…
That's actually normal you have to do it few times to get use to it , first few times will be frustrating and wont look good Looks to me that hip problem is due to joint placement and neck is additive motion -> you have shared movement from more then one joints that share weights (neck1 + neck2 + head or what ever set up…
Hey sorry it's taken so long to check up on you it looks like its coming along. the hoody looks great. not sure why you are still having problems with the chin though I would have guessed that would been the easiest part. but it looks like it ended up being the other way around. which makes me wonder if it's really a…
short answer: no. long answer: nooooo. Companies are not usually looking to hire people they can mold into being productive, because that's a huge risk and expensive, to boot. They are looking for someone who already has the art skills when they hire them. Studios are willing to hire someone of sufficient skill with the…