That's a lot better than I was expecting =) If you don't mind I have a few points that I think might help: Reference I think you could stand to do a lot more research and reference gathering. - The ladder seems more like an after thought than something that would actually be used. You should "industrialize it"…
Here comes another update! I'll start with the Ward Treasure Chest! A few months back I had the idea to do a massive colaboration with a lot of artist, I wanted to get everyone involved, and not just cherry pick the best, but have a variety of veteran workshoppers as well as some newer players. The idea is that we would…
@pior 1000% agreed. I have worked for small studios in the past and there is always rocky roads when it comes to finances, which is a part of a reason I try to avoid it and focused on bigger AAA studios for most of my career. good suggestion on the try each other out for a few days paid and if its not working, part ways.…
It doesn't surprise me that Jon Jones called it and it seems to make sense for the industry to go that way given the soon to be crazy demands when it comes to art assets. I'm not sure how to best word it, i think it to be stranger that you would have a disconnect between your art and the project it was associated with than…
OK, I am going to re-iterate what some people have already said but here it goes. Pick animation, modeling or film making. I watched that nightmare clip and kept thinking what the hell does this have to do with animation and how is this showing off his abilities? Second find some quality characters or models to animate.…
Sorry for the old thread bump, I just found this searching to see who else models in Modo around here. Great thread, nice to talk about the positives of programs since I feel like I sometimes spend half my day complaining about problems with whatever I'm using. A couple things about Modo: 1.) By far the smartest camera I…
I would say the top most human is the worst offender here, he has no curve to his spine, the face is awkward, the artist took the easy way out and left him bald, and theres no way you are animating this because of the way the edge loops are laid out, and to top it all off the sleeves to his shirt look like a bloated…
Something i think gets too easily misunderstood here is this: The point of modeling a highres to bake out your normals isnt so you can go in and sculpt little rust stains in mudbox, infact that sort of fine detail stuff is generally pretty counter productive to do in a sculpting app, you can do it easier and with more…
[ QUOTE ] But is this tool really faster than manually removing edgeloops? [/ QUOTE ] That assumes that you've modeled the character (or whatever) using proper edgeloops to begin with. Plus, you could say the same thing about the Silo topology brush. I think the point is that some poeple like to model without worrying…
well the cameras thing is amazing actually, although un-credited in any news report. You literally see a security camera on every street corner of every town and city in the UK, they then pay one guy to sit and watch his select 200 or so cameras at a police station 100 miles away. I remember a time when there were no CCTV…