One thing I found helpful is to sculpt the basic forms with the Clay brush, then use Trim Dynamic to get that hard-chipped rock kind of look, then for fine detail use a custom alpha made with the Photoshop clouds filter and a negative Z intensity. That way it creates semi-random small pits. If I sculpt that in a new layer,…
Hi, Thanks for your suggestions ! I guess I was making too big of a deal of possible texture deformations. I followed EricChadwick suggestion and UVed the band in straight line and used the blue channel of the normal map as a guide for texturing. I realise I actually miss the knowledge and experience of photoshop, wich I…
Sorry for the slow response, and thank you all forl your comments. I took the cloth part into Mudbox and addes a few wrinkels to break up the repetition and make it more... well, cloth-like :P I think I will have to make the strings around the cloth alot thinner since they kindof block out the details right now and I´m not…
like ericdigital says, try to keep your edgeloops a bit more evenly spaced. use references like this: http://pioroberson.com/svgalleries/piorfemale/piorfemale.html also, remember that because the camera captures a perspective that isn't reflected in the front/side viewports, trying to match EVERYTHING up in the viewports…
@Hallomy Thanks buddy ^^ @RogerP THanks man, I model just the general shapes with not details, I'll put this on the hand painted textures :) @ericdigital I'm glad that you like it bro :) I saw your portfolio and looks so great! Are you not going to enter to the contest...? I didn't saw an entry from you... I think that you…
Wow fantastic feedback guys! And thank you for the compliments. Progress: Spiced up the floor with some leafs, reflections, more normal map variety (got two materials blending). Added mail boxes, newspapers, birds and some sporadic detail. Going for a slightly more autumn/late summer theme with the colors. @lotet Agreed…
Last big Unity project I worked on, we imported the unique pieces then assembled them in Unity. Programmer wrote a cool tool for laying out our pieces, made it a very fast process. Here's a video of it. http://ericchadwick.com/img/robot_rising.html#themepalettes Definitely do-able without a tool, just a bit slower. I found…
I did it per screenshot. Tried to keep it as short as possible. For example http://ericchadwick.com/img/env_mmo_worldbuilding.html#treevillage Another polycounter did it with rollovers. I'll see if I can find it...