This tutorial explains the differences in detail, and how to convert between metalness and spec maps: http://www.marmoset.co/toolbag/learn/pbr-conversion General pbr: http://www.marmoset.co/toolbag/learn/pbr-practice In short, spec maps are more flexible, but with the added flexibility comes a lot of freedom to make very…
Bevels are important because that's how in real life objects get their hightlights. The quality of a bevel tells the viewer if the materials has sharp edges, if it's smooth. If you are doing high poly modeling or any kind of modeling and you want a model to get a highlight in a certain area, to get the model to react…
Thanks for everyones comments and crits they are all welcomed and taken somewhat serious. I just want to point out that I don't get upset or mad over crits. I do my best to fix them and move on in a timely manor. Instead of fixing the high I just took your crits and brought them into the low mesh. Tweaked the gaps and a…
I would definitely suggest improving your poly distribution. Even modeling out some more of the bigger shapes instead of relying 100% on the normal map to sell it. I would also suggest making the spec for your wood muuuuch darker. Right now it looks like someone applied a coat of finish to it, and doesn't really match the…
enix: thanks so much! and i think you are right about the spec level. i'm new to spec/bump....i'll tone it down. mr rockstar: thank you as well! these models are lacking something...i will admit. these were pretty much exercises to shake off about...and inch or two worth of rust on the ol'character modeling skills.…
Lighting like everyone else said but before you finalize your lighting, what stood out to me was the spec. Do you have any spec maps on these? It looks like you just put a blinn on everything but didn't really adjust the settings on the spec and diffuse. At your school, do you have access to ZBrush or MudBox? You might…
Currently less time for personal projects, but happy to have freelance work. Going to move to another region of Germany in the next two month, have to clear my flat and fix it up. Continued some with the roundtable room. Added in an old knight model. Updated the web build hosted on itch. Some screenshots: I decided to get…
Hello All. Im new here. First time posting on poly count. Here is my first normal map project I did for my demo reel. It was a big learning curve. Anyways wanted to post some pics of my stuff. Comments, critiques and paint overs very much welcomed. Here are the Stats. 12,500 Tris 2048x1024 Texture Res Diffuse, normal,…
Indeed, and unfortunately there can be quite a bit of resistance to this when the person comes to 3d from the perspective of "tinkering with computers is fun". @meltdawn : the more complex a model is the more time it takes to get to the posing stage - yet if it was a traditional sculpture, tackling a character without…
Hey all, trying to get Spec and gloss working now. I have my gloss in the aplpha of my spec channel. They look like this: But it seems that my specular is always getting blown out. Here it is with the gloss spinner at 100: And here it is at 0: Here is my code: string ParamID = "0x003";float4x4 wvp : WORLDVIEWPROJ < string…