Awesomeness. Stoked, hyped, etc! I love the series but I just wish the AI had a bit more randomness thrown in. Endlessly following patrol paths makes the game feel to much like an elaborate puzzle game. An extremely enjoyable puzzle game, but I wish there was some random code in there that would make the AI chose to do…
The Normal map vastly improved, but the AO map is still kind of spotty (random black spaces on flat cylindrical areas even with no intersecting geometry present) and it takes forever to setup and bake out. I'm wondering if I should give Xnormal a try since a lot of people seem to like it. EDIT: Here's a collage of info…
For an important, in view 99% of the time take up 25% of the screenspace weapon asset? Absolutely never. Unique uvs for every peice besides mirroring. Bit that are less likely to be seen can have less uv density, bits that are up close in your face should have more density. Unless you're making a PS2 asset or something,…
Great concept work. The model colours seem a bit random atm, like the blocks where the pillars meet the ceiling.. unsure whether they're meant to be ice or rock because of the blue, white and purple textures. Agree with Zersixs on the resolution, could definately do with up-resing. Overall the scene just looks a bit messy…
@Larry Brian "Panda" Choi EliasWick Sorry I was late. The action slide kept generate black normal map or errors or weird normal map. I took a time to fix. I modified some edges in the Maya since some lines generated "stitch effect" on the beveled edges. This is the final result I hope :-) I applied random metal material…
Having a go at applying the same theme to a randomized pattern gun, I like the idea of every gun being completely different. What's valves thoughts on this type of design? Is there a reason there arn't many guns with elaborate random patterns? Here's the pattern I'm trialing. The outer triangles are temporary, I'll change…
PMed the sbsar. I've been trying various things to try and get the exposed parameters to appear in the publish dialogue or in Substance Painter, all without success. Doesn't seem to matter whether I'm using a default sbs or a totally fresh file with exposed parameters. Regardless of what's exposed, the only parameters that…
At first it seems cool, but after a minute of watching it becomes painfully obvious that it's just a pre-rendered bunch of bull. Besides the fact that daz pointed out how old it is, just the fact that it show no interface whatsoever besides a slider is a dead giveaway. I would be more ready to believe it if it was a real…
They're some bugs with the lighting on random objects . Lightmap is not baking on them and sometimes on their LOD mesh or main mesh with LOD baked. Its not affecting all meshes from the same class but only some random ones on the level . Tryed to replace the objects with new ones from content browser ,duplicate them…
[ QUOTE ] http://www.habbohotel.com/habbo/en/ #md was messing around with this one briefly a couple years ago [/ QUOTE ] <gauss to random girl> do you like auto-erotic asphexiation? <random girl> does that have to do with cars? <snemmy and gauss nearly die from laughing> sounds like a cool idea rick. would it have a main…