This is actually an HD sprite I made in pieces to animate in Spine and then try to replicate in 3DSMAX. Colors are HSVed to his original (meaning they can be adjusted in-game): Body is based on his SVC sprite: Head is based off his SF2 portraits (Turbo and TNC):
yeah it looks freaking AWESOME. Wish you could click the portraits though to see the actual art.. uck. I really hope they make an actual book showcasing this stuff.
Phil Postma did some extremely bad ass portraits of the Star Trek cast. Check em out! http://minionfactory.blogspot.co.uk/2013/02/pixar-boldly-goes-where-no-man-has-gone.html
Here is a posed and rendered portrait of the Vikingr Warrior unit for the game in development, Rise of Valhalla. Daniel Merticariu did the modeling and rendering. For more, check out our dev log at RoV Development Log.
the poly count looks a tad high. Any progress though? "NPCs must have 2 LoDsLoD0 is displayed in the portrait and is limited to 3500 polygons LoD1 is used everywhere else and is limited to 3000 polygons or fewer ideally" - Dota2 workshop guildlines.
Skullhead>Jackablade>EricElwell based also on this new guitar I bought!!!!! and a little bit of a self portrait too... *shifty eyes* Been itching to do something, maybe I'll find some time to do a few more after this weekend
text is too small, and when you use the 'zoom in' option to make it readable, it cuts off the edges of the screen unacceptably - character portraits and actions in fights, etc. I guess I'm supposed to have a wide-screen HD tv by now.
Wanted to start honing my anatomy skills with sculpting likeness, first effort is a portrait of Woody Harrelson. Some hours in, still havene't "nailed" it i think, but i thought to post it here to get some c&c because i'm starting to go blind looking at it :)