It's a petty good start. Eric already pointed out, the jaw needs some girth to it. As for the texture the shading should be toned down some. It's too harsh right now. Also, reduce the 'pinches' in his clothing, or make more variations, along with reducing the shadowing on them too.
Your reference pic is a kindof weird angle. This has shitty DRAMATIC lighting, but may help out: Get some pinch tool on those folds! Or your method of choice for sharper edges, the 'peaks' of folds are way too soft. All of the shapes are looking good though!
If you could post the wires for the door we could probably solve the pinching problem. It's probably because of a weird connection between the bevel things and the corner polygons and an easy fix. Finish up the door. If you could get a fancy pants handle done that would be sweet.
Its another way of saying 'really good' models. Anyone can throw a messy model together that looks like what its meant to be but fewer know how to do flowing contiguous forms broken up with intricate detail without pinching and stretching on the models surface.
I love the details on this guy. The model looking really good. The silhouette of that profile view is really good. There is an odd gap between his toe claws and the extrusion of his toes. You might want to pinch that together.
You seem to have a pretty bad pinch in the middle of the top thruster cover. Might want to look in to that. Also edge tightness. I'm not sure what your plan is for this, but be careful. Some of your stuff is pretty tight.
Also the OP i think he wants the top part a bit round and then flat shape... in that case he just need to inset the top part one more time and adding support edges to eliminate the pinch.
Today's modeling session. Going to be doing these with my classmate Alex after class since he wants to challenge himself too. we both had trouble with the corners pinching! :lol: strict 1 hour session.
Yea there's alot of pinching there, with edges a tad too sharp. You need to attack sub-divisional modeling in pieces and often it requires alot of re-routing edge flow and a good eye for solving geo-flow issues.
Great start so far - very clean modeling with no visible pinching. I would love it if you post some wires every once in a while, or like seforin mentioned, do a video timelapse of your workflow.