To start I chose two different art styles that I could use for the creature: the beauty of god of the forest from Princess Mononoke and Guillermo del Toro creatures style.
The first style of the den: ^this style I went for mountain look. I'm still making a forest den concept. The reference I used was near the river on the league game map.
early idea sketch for the next courier - a pipe playing forest faun type Any thoughts, suggestions etc are welcome - want to know i'm on the right track before committing!
@man_o_mule there's a blue tint of lighting during the first scene where they were introduced. they're suppose to be yellow/green color by default i think? as camouflage for their jungle/forest habitat
I'm a big fan of the ghibli films, that's a nice idea for a project. Another tip for you is to make your house smaller and surrounded by lots of trees like on those concepts, they give a feel of a dense and wild forest.
I got inspired by the fable of "Bearskin" to make a character. My idea is he's an old knight who wanders the forest. Most of it was modeled in Blender then imported into 3ds max. This is what I have so far. Next step is Zbrush. after the model is done
I would use substance designer. https://80.lv/articles/forest-ground-substance-breakdown/ https://www.youtube.com/watch?v=R1s_H3qAzlk https://www.youtube.com/watch?v=wlwGm3cW6dM
What about a forest, a cabin, 2 weapons, and a shitload of samey looking zombies trying to kill the player. Heck that might just be small enough to be doable, and when it's that small, it's easier to polish.
POM can do some amazing things with terrain textures. Load up the forest map that comes with CE3 Sandbox and hide everything but the terrain, check out some of those flats!
What leafs do on the rough rocks? If you want to break them, you need a specific terrain, like forest for maybe moss, or northern mountains, for snow. But if you accept that, leave it there.