Before I Start The game currently has a group of 2 people working on concepts. Nothing is set in stone and if you join the team, any ideas you have can also be included in the project. The game is being built in the Unreal Engine using C++, but if you know the Blue Print system well, please also apply. SteamFall—Game…
I will be devoting time to modeling and texturing practice over the upcoming weeks. I do not have much experience, so I try to stick to fairly quick and diverse projects to keep learning rapidly. I feel 5-10h per project (single asset or little env) is enough for doing things properly, but still moving on soon enough. I'm…
I dread to make this thread but i'm at a point where I'm ready to accelerate my career and could use some direction and fresh eyes, maybe some suggestions on some projects I could add to it. Here is my current portfolio, https://wastelandart.artstation.com/ My question would be, In the past the advice I've got was to stick…
Today was shaders shaders shaders and a lot of playing with shapes. I Played with the shapes and scale a bit, and added a couple more rocks. Something about the shape language isn't reading to me and I can't tell if it's the lighting or the meshes. I'm going to be experimenting a lot tomorrow. I also think it might just be…
Small Update: I imported the basic mid-poly statue to see how it works. Texture on that platform is to be changed, I was trying to figure out some easy and fast way to sculpt it. Mission successful :D @Xerafel Thanks. Yes I was actually inspired by this guy:…
Thanks for taking the time to elaborate, Pior. I do actually spend a lot fo time researching architecture, because that's really what I like modeling best. I own quite a few Francis K. Ching books, and tons of monographs on diverse topics such as victorian, gothic or east asian architecture. So I guess I am on the right…
Sure the "end" and "experience" were great, how about all the tedium it takes to get there by some boneheaded game design decisions? Most of the game is a linear 'get shot with bullets' gauntlet with a few length padding vehicle sessions, and the only items between them are ammo and health placed often since Valve knows…
So, been a couple of weeks since I posted some progress on my stuff around here, was taking a bit of a break, got kinda burned out doing only Dota stuff (and Dark Souls II was released!) but now I'm back on track! Here's a new shot from the feathers! A much more cleaner silhouette and some more shape diversity: The colors…
maybe with better communication in which the "other side" gets to know about fundamental issues of either side's problems, would help to gain a bit respect. as stated by Daz before, a lot of coding won't have any visual effect on the total thing, at best that you have 1-2 fps more than before... Another thing that artists…
yea the way I thought it would work is much like the fan art fridays where you get a week to do something, anything. And then we move on. But if its good enough idea then theres nothing stopping you from continuing it on away from the art jam. Theres no submitting finals, just make art and learn and get inspired from…