[size=+3]SP 1.4[/size] Changes: [Export] Add additional maps (bakes) in the list of the available exportable maps [Shelf] Use sbsar materials as Painter materials automatically [Shelf] Allow to use custom Shelf paths [Shelf] Change the minimum size of the Shelf window [Shelf] New content : 20 new smart materials…
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TDRL; haven't gamed in quite awhile, stories haven't been the greatest lately, agree. Just for the record i haven't been gaming since ARK 1 (kind of a nightmare but otherwise neat for me at the time.) Maybe it was forced but also the p.c. i used at the time was 12 years old and i got it to run enough for me so could've…
cinematic quality from the guys at ILM is nuts! Both new star wars games cinematics are just amazing. I found the first game also highly enjoyable. totally reminded me of good old Jedi Outcast. Hope this one fixes the problems of the first to make it even better. Will be kinda strange for the story just on how they let the…
I think we'll let adam talk for himself. :) It's just trying to figure out the end game for the piece. If you are trying to render out a scene for a portfolio for movies or cinematics then high res textures like this might be ok, but then he might as well go in there and sculpt the buildings as well, if it's geared more…
I bought it over a year ago for about $20. It's worth it just for the editor. The game itself feels more like marketing tool for the engine than a fun game. Maybe that's why they're sticking the series on the shelf for a long time. My philosophy: If the game itself (not the cinematics) look fun, with many gameplay videos,…
took this screenshot from a clip, I had to redo the whole captures because I found some issues :/ from foliage lods, to camera focus on some cameras, framerate was 30 and having crazy aliasing with cinematic quality. so, I think today on sunday I will be able to finish the video and reupload to youtube with new camera cuts…
If you look at the shot where they've got the wireframe of the level, you can see that all the geometry detail is localized right around where the camera gets close. Unless they've got Max running their LOD scheme, the environment was custom built for the cinematic - it's not a gameplay area. I think that's what they're…
We use both. Morphing for cinematics, and boned for in-game animations. Occasionally we swap out models for single run animations. I'll give this example: Banner (Boned Model) -> Particle or screen fx/blurring -> swap vertex animated model in for growth and morph animation -> swap in Hulk (Boned model). If you take…
I got this from a friend that's looking to find some folks for Midway... Here's the link and the jobs that are up for grabs. This is not me or my company, any inquires to me will be mocked http://www.midway.com/rxpage/MidwayJobsAvailable.html Company: Surreal Software (Midway) Job Title: Various Art and Animation jobs…