For Photoshop to export a transparent PNG the transparency needs to be in the layer itself (as transparent pixels), not as an alpha channel in the Channels tab. This means you should see a checkered background for the transparent parts. If you only have transparency as an alpha channel and you want to make a PNG, you need…
if you still open for comments & crits and are willing to accept them from a noob; animations; valkyrie: eyes are looking down perhaps too much while he is running, he might miss his target he is running at? looks like he is just staring downwards into space with no concentration or any emotion. woman soldier 01: has tiny…
Not entirely sure if you have done this already but for dDo; Iterative batch processing. Create many variations of the same texture by incrementing (layers/functions/). So lets say you want several crates made with differing levels of damage. Once you have the base material sorted in dDo, It then creates variations of that…
Taking the "you're only as good as your worst piece"-route, what I see right off the bat is that that tiling background and that 3d-rendered header-graphic are both absolutely terrible. Not a good start, and possibly a dealbreaker for someone in a hurry. Secondly, you should pander to whoever you're applying with. If…
The first odd thing noticeable on your site is that small questionnaire where you mark making video-games over women and beer. This may make you seem like a suitable candidate drone that companies can spank 25 hour days from, but seriously... you would choose to be hunched over a PC like a mouse-potaeto rather than hunched…
how do you bake them?could you show your setting for the texture baker? and do you use cage projection? I do this in max usually so if its done in max here are some thoughts: by the look of it I could suggest that you keep the smothing groups hard and then use a cage projection to bake from one each other. But then again…
@ZacD: If I'm not mistaken, Adam said the mouseover image thumbnails are planned. The list is a great idea, the question is how to determine what's 'active'. It'd be cool for the user to have (easy) control over the displayed threads...things like only display before a certain date, only posted in in the last 12 hours,…
[ QUOTE ] For example, could I make a bunch of big square template shapes in high res, like a brick wall or gravel, then render then onto a long thin low poly object? In this case its sqaure to rectangle, but it could be sqaure to round circular or whatever. [/ QUOTE ] The normal map extracting tools all work basically the…
Hi! Some of the pieces we encounter in sketchfab have a drop-down menu with multiple animations we can choose from. How do we configure the exportation to harness all animations inside one FBX file from Maya?
the lut texture can be filtered or not - it's just a texture. with the most basic implementation you're sampling one extra texture so that's a thing someone might choose to argue over. If you dont' have any need for dynamic changes or haven't planned to mix and match luts with the grayscale source textures then you're…