Thanks for continuing to help me with this :) This is the result of taking the averages vert-by-vert. I'm not sure if I totally understood your instructions, because I don't understand why taking averages would be helpful here since there's no guarantee they would end up in the Y-Z plane. I also have seams which are…
Hi guys. New update for the body. Worked more on the face, feet and hands. I think its time to retopo. @JoseGR Nice start. I think you could benefit from using a lower resolution to work on the big forms. Protip on using low resolution with smoothing: Lower the smooth z intensity on the smooth brush. The lower the…
Maybe you didn't understand the point, the objective is not to write (2*a)-1 as (a-0.5) * 2 which is exactly the same but cost more on the gpu. Indeed simplyfying the matter: a = tex2D() The monomial (a - 1/2) * 2 = 2a - 1 is equivalent. x)(2*a) - 1.0 costs 5 cycles on SGX540 y)(a - 0.5)* 2.0 costs 6 cycles on SGX540 z) a…
A simpler method than that for a forearm twist is to create another forearm bone and link it the hand twist. Character studio has foretwist, this is pretty much the same method but with your own bone. Just create a new bone object and make it the same size as the forearm (eithr your own forearm or the CS one). Align its…
Z-brush. Armor and basemesh was made in Maya 2008. Bolts n other details for the armor was made in z-brush though. Yes' I'm also conserned how I will solve it with the coat. Hopefully I can simply make the skinning of the different parts match each other. The original game characters consist of two texturemaps which both…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
Hey @Araka this is a great start. As Eric pointed out composition would be a great start for you. 1. Have a clear understanding of where your focal point is. And then expect to guide people towards it. 2. A good general rule of thumb is "the rule of thirds" - it means that your focal point should fall on a third of the…
You know what, I totally agree. Using a browser based software renderer, you can't start fussing around with perfect z sorting, it's ridiculous. I think it's equally ridiculous to have realtime lighting, cutting down an already small polygon budget to like 20% of what it would be with just baked textures :D I'm sure you've…
Hey, I need the code for a Pythagorean theorem in 3ds Max. For getting the distance between two Vectors. So i did study this page here. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6-htm.html And i made several expressions…