welcome back Zwebbie, some nice stuff. The sp's are especially telling-- major improvement over the year on your grasp of facial structure and lighting. Keep painting that beautiful face bro
Hey guys, So whats the best technical approach in SP to Re-use same texture maps on differet asset? For example: I want 3 medieval buildings to share the same texture
Making some handpainted style halo models this month. using Blender for modelling and SP for texturing. More models done this past week on the Artstation: https://www.artstation.com/artwork/oAJmEw
This is how i adjust ao from marmoset for painter. I'm using centimeters as default units in marmoset. The difference is not so big in bakes. SP bake has more contrast
You can create your highpoly anywhere and using any method. It's up to you. Then unwrap your low. Bring high and low to SP and bake. For specifics refer to the stickies.
There is now a clearcoat shader in Substance Painter but unless you have also a clearcoat shader in your final render app/game engine, you will only be able to see it in SP.
In addition to proper smoothing, you're going to need to bake proper maps (normals, AO, Cavity, etc) in order to get the most out of SP with smart masks and smart materials.