If we assume a late 2019 release of a new console then whatever is considered on a level with a decent mid-range PC configuration one year before release would seem like what you could expect as the end result. 'Customized' in this context usually means 'cut-down' (clock, bandwidth, number of cores and so on). After all…
The University of Hertfordshire students 75% within six months baby! don't trust my word you heretic! then check the stats. http://unistats.direct.gov.uk/Subjects/Overview/10007147-CCANM-3D_GAMES_ART ahh now you believe me! :) Here is our student website - http://uhanimation.co.uk Here is our student showreel -…
i wish the journalists would have gotten off their asses and trained a little, and at least shown an *ounce* of a fucking backbone in the ring. The two videos i've seen make me cringe and wonder when you're going to read the crying of how some pussy critic got beat up, so he can go cry about it on the internet. They knew…
_Shimmer you may want to add interesting patterns to your armor to bring them to life. I usually look at comic books, Lord of the Rings weapon guide that came out, anime, cartoons. Look at how the armor of the Transformers or Gundmun Wing is simple yet interesting. Also looking at real armor helps make your designs be…
It would be good to get some bright specular reflections, and some dark shadows in the roots. A good tonal range would be good, using the full range of the histogram. For example: What is your reference? What are you trying to match in style and look? What's the end goal for the hair? Are you going to make some portfolio…
Beautiful, beautiful work! I would run the albedo on the black marble through PBR validate, and then drop a PBR safe albedo node right before final output, with tolerance on 0 to bring the dark values into proper range.(granted you are using substance designer?), the value seems to be outside the PBR range?
Editable Poly is what made Meshtools et al possible in the first place. So we are both talking functionality, not the technical underpinnings (of which I have no clue of), correct? Because Meshtools brought all the poly modelling goodies: Connect/Divide/Push/Pull/Relax/Inset and so on as well as selection functions like…