low poly 1 texture (512x512) was done for oldschool engine... planning to rig and do standard animations first step: pilots: current: anyone knows, where i can find ref for 6 legged walk cycle?
Can't frakk'n wait. They also got Bear McCreary to score the pilot too. I hated the trailer though....I wish they would have went for something a bit less choppy.
Awesome work! I think it would be nicer if you add emissive map for this model (make the pilot room glow) and add some color variations for the texture. But overall looks great!
It has a cockpit. http://www.vimeo.com/636166/ The pilot enters a pod which gets inserted into the ship. Good ideas Sage! Will definately see to them when I get back to the interceptor!
screen space is regardless of baked lighting... as it's considered screen space. Jet Pilot the reason for that is that SSAO hasn't been in any of the officially released editors yet. It was first implemented in Gears 2.
yeah, don't fight little furry teddy bears in two legged walkers and don't fight hotshot pilots in four legged walkers. but you're okay to fight idiotic droids in either.
True that, I always like the idea that he was basically "You know what!? FUCK EVERYTHING" because everyone else in that game was a huge asshole (with the notable exception of Pilot Lady).
This looks rad. I love how the pilot's mechanised helmet fits the shapes of the beast, like us wearing an Eagle helmet. The teeth-beak at the top of that first image is killer.
http://www.geocities.com/buckrogers_nz/wallpapers.html?20074 Buck Rogers (!) was the first thing that sprang to mind, there's a few pics of that woman who was the pilot in the spandex suit and big helmet, might be a start.