I would recommend not to parent the hand below the twist joint, and add the twist joint as a duplicate of the elbow in the hierarchy beside the hand It will be much easier to setup
generic browser -> new-> then select material instance constant from the "factory" dropdown Then just fill in the blanks, and be sure to choose an existing material as the material parent.
Hello, I'm trying to write a Mel script that would give me the ability to creator locators equal to the amount of joints selected and then parent then to joints? is that something doable in Mel? thanks ed
How are these objects connected? Just via parenting, or via attributes? I'm guessing that the attributes cannot be accessed because it is already connected to that other object.