Thanks, I tried that and I also tried remaking the function inside the material itself. Sadly I still get the error and crash. I can use it once, but I can't use it again later to combine it seems. This is the function nodes only remade in the main Material. If I only use it once for the top one, everything works fine,…
After lots of critiques, I decided to rework some lighting and materials in The Fall of Arcadia. Thank you Jake for replying. I tried to make the focal point more clear, and clean up the floor a little bit. I hope you like the changes I made. I also want to thank everyone who gave me advice throughout, and I want to give a…
Ok, but can we take it to another thread? 1 is true. [ QUOTE ] 2. The only possibility to reverse this is a living cell. A living cell creates a certain order. [/ QUOTE ] Bam, first error. Entropy is not about order (ie, is something a crystal or is the structure less orderly), entropy is about ENERGY. Within a closed…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
In Blender there's a function to record an object as you move it while the timeline is activated and it marks keys automaticaly for every frame. This is quite useful. Is ther a similar function in Maya? Thx.