In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
I know the live boolean, but i dont quite understand how to apply a boolean without using dynamesh? "b" substract "a" with boolean, but how can i apply boolean to delete "b" without dynameshing it?
I doubt even Schumacer himself could justify anything in B&R at this point hah. Though I don't think Batman Forever was as awful as B&R. The neon kitchness kinda worked for that one.
Cliffy B appeals for Phil Fish to return to games - http://www.mcvuk.com/news/read/cliffy-b-appeals-for-phil-fish-to-return-to-games/ People think they know you when all they have are soundbytes
What about this semi-circle arch? Should I: a)set one smoothing group to it b)add one more segment to it and set one smoothing group to it b)set a separate smoothing group to each of 3 polygons ?
Ok Im getting lost in the process. Im probably trying to over analyze, but this is frustating the hell out of me. The tut relies on linking subobjects together which I cannot since it needs to be boned. It also assumes universals at both ends with a telescoping action. No. One universal with a dogbone (pin that slides in…
LERP = Linear interpolate. In UDK material editor it has three inputs: the alpha source, A and B. Then it interpolates the output between A and B based on the alpha. You can use different things as the alpha source, vertex colour for example.
EDIT: If you have echo all commands turned on it will spit out the window path for script editor. Just tried that code on 2014 with $b = updateManipCoords();print $b; added at the end and got the xy position of the pivot.
I would push it further than life is strange did it, but still notice how the shadow beneath his chin is reddish hue instead of the darker brown: Even here - the red from the cheek is almost the same hue as around her jawline: You can see it a lot more pronounced here in Spiderman. Especially the ears, but also nostrils…